Toei Kyoto Studio Park VR Project

My Contributions

I am participating in a project to restore the demolished Toei Kyoto Studio Park site using Unity. This project aims to recreate the historical and cultural significance of the site, allowing users to explore and experience it in a virtual environment.

This is a collaboration project with a team of Ritsumeikan University and a team of University of Alberta. We are working together to bring this project to life.

Performance Optimization

  • Enhanced application speed by eliminating unnecessary computational load, which involved removing all light-related options from temporary scene objects and studying Blender tutorials to apply optimization knowledge.

  • Tested and assessed Occlusion Culling and HLOD to manage rendering load, ultimately sticking with Occlusion Culling.

Asset Migration and Integration

  • Migrated the core project into a functional engine environment by successfully converting the high-fidelity Unreal Toei Studio project into a Unity project.

  • Integrated performance-friendly assets by manually placing low-poly assets into the Toei level to replace high-poly originals, a step that was integral to the 63 million to 11 million polygon reduction.

Core Infrastructure and Research

  • Secured a stable collaborative development environment by researching, testing, and implementing the version control solution using GIT LFS + Azure Devops for the team.
  • Conducted research on the Google Maps API, determining its resolution limit of 640 x 640 pixels and its conflict with Google’s Terms of Service for content creation.

Project Management

  • Managing Version control using Git + LFS and Azure DevOps.