Toei Kyoto Studio Park Project
My Contributions
I am participating in a project to restore the demolished Toei Kyoto Studio Park site using Unity. This project aims to recreate the historical and cultural significance of the site, allowing users to explore and experience it in a virtual environment.
This is a collaboration project with a team of Ritsumeikan University and a team of University of Alberta. We are working together to bring this project to life.
Project Objectives and Direction
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The project involves the restoration of the Toei Kyoto Studio Park, a historically significant site that was demolished. The goal is to create a virtual representation of the park that captures its cultural and historical essence.
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As the main and only developer, I am responsible for building the core representation of the park in Unity, ensuring the accuracy and authenticity of the virtual environment.
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Reguarly holds meetings with multidisciplinary teams to discuss proper cultural representation in the project, ensuring that the virtual environment accurately reflects the historical and cultural significance of the site.
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It started as a VR project, but it is transitioning to a regular 3D project to make it more accessible to a wider audience, allowing more people to experience the virtual representation of the Toei Kyoto Studio Park.
Asset Migration and Integration
- Migrated the core project into a functional engine environment by successfully converting the high-fidelity Unreal Toei Studio project into a Unity project.
Core Infrastructure and Research
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Secured a stable collaborative development environment by researching, testing, and implementing the version control solution using GIT LFS + Azure Devops for the team.
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Conducted research on the Google Maps API, determining its resolution limit of 640 x 640 pixels and its conflict with Google’s Terms of Service for content creation.
Project Management
- Managing Version control using Git + LFS and Azure DevOps.