Test Zero


Our team won the Smoothest Development Practices award in the University of Alberta’s INT D 450 course and showcased Test Zero at Game Con Canada 2025.
You can find Test Zero on Steam and explore the full project, including the development journal, on GitHub.
My Contributions
VFXs
I taught myself how lighting and particle systems work in Unity, and created a variety of effects for the game. I also created a custom shader to achieve a unique visual style (Lava Shader).
SFXs
I taught myself how to use FMOD, and created a variety of sound effects for the game. I also balanced the sound effects in FMOD to ensure they fit well with the game’s audio design.
Optimization
I optimized the game by reducing the number of draw calls, improving performance, and ensuring the game runs smoothly. I also implemented object pooling to reduce memory usage and improve performance.
Project Management & Documentation
I organized the project progress by managing a project board, ensuring that tasks were completed on time and that the team was able to work efficiently. I also created the development journal, which documented what we learned and how we implemented various features in the game.